Skip to main content

id Tech Interface (idStudio)

This page describes the most common elements of the id Tech Engine interface (referred to throughout these docs as idStudio) and what they do. The default view in idStudio is made up of several tabbed panels known as panes. Some of the elements described on this page, such as panes and menus, are consistent across various parts of the editor. Familiarizing yourself with these basic concepts regarding the user interface and general functionality will help you navigate idStudio with ease.

Default View​


When you open idStudio for the first time, several panes default-open. You should see something similar to this: id Tech interface default view

Pane/WindowDescription
1.Main Menu BarUse these menus to access editor-specific commands and functionality.
2.World Camera3D view of World Editor.
3.Asset BrowserAccess all of the Assets in in the game.
4.World Editor2D display of the contents of your map, such as brushes, models, triggers, etc.
5.ConsoleCommand-line interface for advanced configuration of the game.

Panes​


idStudio displays information in a series of highly customizable screen areas called panes. You can add, remove, and change the panes in a number of ways.

info

For more information, see: Layout Customization

Tabs​


At the bottom of each pane in idStudio, you’ll notice a number of tabs. By default, idStudio opens several editors and tools you may find useful when beginning a project. At any time you can close tabs, add new editor/tool tabs, drag a tab into another pane, or create a new pane to display the tab.

info

For more information, see: Layout Customization

idStudio Hotkeys​


A list of keybinds for idStudio can be found by going to Help → Key Commands.


idStudio has a menu bar located at the top left of the screen with the idStudio, Theme, Layout, Windows, Mods, and Help menus. These menus are present in all editor windows. Other menus are editor-specific.

idStudio Menu​

Contains options to open maps and static and animated models, access preferences, and start the Build Game Wizard.

Theme Menu​

Contains options for preset screen display themes in idStudio.

Edit and create your own display themes in idStudio → Preferences → Themes tab.

Layout Menu​

Contains options for preset idStudio layouts (based around specific editor usage), as well as options for saving a user-created layout.

Windows Menu​

Provides access to all of the editors in idStudio, as well as the Asset Browser, Preview Window, and Console.

Mods Menu​

Contains options for creating a new mod folder, selecting an existing mod to work with, changing your active mod, packaging and testing your active mod (to be loaded in Sandbox).

Help Menu​

Provides access to idStudio documentation and a reference list of key commands.

World Editor​


When you open idStudio for the first time, the World Editor opens in the center pane. The World Editor is the main tool used when creating a map in the game. Here, you’ll draw brushes, place entities such as models and lights, and add other gameplay elements.

info

For more information, see: World Editor & World Camera

Asset Browser​


The Asset Browser default-opens in the lower-left area of your screen. The Asset Browser displays the file hierarchy of all assets in the game. Assets include textures, particle effects, materials, models, sounds, etc.

info

For more information, see: Asset Browser

Console​


The developer console default-opens in the right pane when you load idStudio for the first time. The console provides a command-line interface for advanced configuration of the game. Just about any configuration task can be completed from the console.

info

For more information, see: Console

Engine Tab​


Upon first launching idStudio, the Engine tab automatically opens in the center pane, behind the World Editor. Essentially, the Engine tab is the game code operating within a windowed tab. As you refine your mod, you'll utilize the Engine tab to load and test your map.

info

For more information, see: Engine Tab