Importing Content
When creating your mod, you may want to use external image manipulation and 3D modeling tools to modify existing assets or add new ones to your project. This guide will help you understand how to import these assets into idStudio, so you can use them in your mod. By following these steps, you'll be able to easily incorporate new content into your project and take your modding experience to the next level.
Static Model Editor
2 items
Material Editor
2 items
Material Painter
The Material Painter is a tool in idStudio used with the material blending rendering system. It is designed to paint material on one or multiple static meshes (func/static or func/staticinstance entity types).