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idStudio Keyboard Shortcuts

World Edit​

CommandModifierKeyDescription
Toggle Grid0Toggle grid on and off
Toggle LightsAlt0Toggle lights on and off
Grid 1cm1Set the grid to 1cm unit spacing
XY ViewAlt1Switch to the 2d view into XY
Grid 2cm2Set the grid to 2cm unit spacing
XZ ViewAlt2Switch to the 2d view into XZ
Grid 5cm3Set the grid to 5cm unit spacing
YZ ViewAlt3Switch to the 2d view into YZ
3 Sided BrushCtrl3Create a 3 sided brush
Grid 10cm4Set the grid to 10cm unit spacing
3D ViewAlt4Switch to the 3d view
4 Sided BrushCtrl4Create a 4 sided brush
Grid 20cm5Set the grid to 25cm unit spacing
5 Sided BrushCtrl5Created a 5 sided brush
Fit TextureShift5Fit texture to selection
Grid 50cm6Set the grid to 50cm unit spacing
6 Sided BrushCtrl6Created a 6 sided brush
Grid 1m7Set the grid to 1m unit spacing
7 Sided BrushCtrl7Create a 7 sided brush
Grid 2m8Set the grid to 2m unit spacing
8 Sided BrushCtrl8Create an 8 sided brush
Grid 5m9Set the grid to 5m unit spacing
9 Sided BrushCtrl9Create a 9 sided brush
Select All MatchingAltASelect all of the matching entities
Toggle Snap to GridCtrlAToggle snap to grid on and off
Select All MatchingShiftASelect all of the matching entities
Select All FacesCtrl + ShiftASelect all of the faces with a matching material
BenchmarkAltBBenchmark something something
Inherit Entity Position And OrientationAltCInherit entity position and orientation
CopyCtrlCCopy the selection to the Clipboard
Copy Camera LocationShiftCCopy Camera Location
Set Entity Position And Orientation Based On CameraCtrl + AltCSet entity position and orientation based on camera
Auto CaulkCtrl + ShiftCAutomatically apply the caulk material to brush faces that are hidden. Applies to the current selection
Drop Bounds to GroundShiftDDrop selected to the ground using the primitives' bounds
Drop Bounds to Ground, No OrientationAlt + ShiftDDrop selected to the ground using the primitives' bounds, and don't orientate to surface
Drop Origin to GroundCtrl + ShiftDDrop selected to the ground using the primitives' origin
Drop Origin to Ground, No OrientationCtrl + Alt + ShiftDDrop selected to the ground using the primitives' origin, and don't orientate to surface
Rotate ModeESwitches the manipulator into the rotate mode
Drag EdgesCtrlEEnter edge dragging selection mode
Select Complete EntityCtrl + Alt + ShiftESelect the entire entity from the currently selected brushes
Toggle Light FillFToggle light fill mode on and off
Find EntityCtrlFFind an entity by name
Select Group SiblingsGSelect all group siblings
Create new groupAltGCreates new group with selected
Snap SelectionCtrlGSnap the currently selected entities to the grid
Ungroup EntityShiftGUngroup the primitives from the entity
Unghost AllCtrl + AltGUnghost all primitives
Show GhostedAlt + ShiftGShows all Ghosted Entities
Ghost SelectedCtrl + ShiftGGhost the currently selected primitives
Hide SelectedHHide selected primitives
Show HiddenShiftHShow the hidden primitives
Hide UnselectedCtrl + ShiftHHide the unselected primitives
Invert SelectionAltIInvert the current selection
Edit Map InfoCtrlIEdit selected map info
Context Sensitive InspectorJToggle context sensitive inspector
Alt+J Link EntitiesAltJLink entities with Alt+J
Ctrl+J Link EntitiesCtrlJLink entities with Ctrl+J
Shift+J Link EntitiesShiftJLink entities with Shift+J
Select Entity ColorKSet the selected entity color
Connect EntitiesCtrlKConnect ( target ) the currently selected entities
Combine ( Group )ShiftKCombine the selected primitives into a grouped entity
Select Entity Emissive ColorCtrl + AltKSet the selected entity emissive color
Disconnect EntitiesCtrl + Alt + ShiftKDisconnect ( target ) the currently selected entities
Toggle Clip BrushesCtrlLToggle clip brushes on and off
Toggle Translucent ClipsCtrl + AltLToggle translucent clip brushes on and off
Toggle ModelsMToggle the models on and off
Match All Grouped PropertiesAltMMatch all grouped properties to values on first selected entity
CSG MergeShiftMCSG merge the currently selected brushes
Toggle Models OrthographicAlt + ShiftMToggle the models on and off in the orthographic view
Move to Other MapCtrl + ShiftMMove the current selection to a different map
Entity inspectorNToggle entity inspector
Open MapCtrlOOpen an existing map
Center Selection OriginShiftOCenter selection origin
Toggle ParticlesPToggle the particles on and off
Set Work PlaneCtrlPSets the current selection as the origin for the Work Plane
Reset Work PlaneCtrl + AltPResets the Work Plane to default and disabled its
Select AnimationQSelect an animation and frame to pose this entity in
Move selection only ( No resizing )CtrlQMove selection only ( No resizing )
Toggle Unit SizeShiftQToggle: Display Unit Size
Scale ModeRSwitches the manipulator into the scale mode
Toggle RulerAltRActivate or deactivate the ruler widget
Toggle Rotation ModeCtrlRToggle free rotation mode
Lock Texture RotationsShiftRLock texture rotations on primitives
Reset RulerCtrl + AltRReset the ruler to the center of the grid
Update View CameraCtrl + ShiftRUpdate view camera
Surface InspectorSToggle surface inspector
Toggle Scaling ModeAltSToggle Scaling Mode
Save MapCtrlSSave the active map
Select In ViewShiftSSelect In View
Toggle TriggersAltTToggle triggers on and off
Lock Texture MovesShiftTLock textures moves on primitives
Axial Texture By HeightUAxial texture by height
Axial Texture By WidthCtrlUAxial texture by width
Axial Texture By ArbitraryShiftUAxial texture arbitrary
Drag VerticesVEnter vertex dragging selection mode
Toggle Volume PrimitivesAltVToggle volume primitives on and off
PasteCtrlVPaste the clipboard contents into the map
Paste Camera LocationShiftVPaste Camera Location
Paste at CursorCtrl + AltVPaste the clipboard contents into the map, at the cursor
Translate ModeWSwitches the manipulator into the translate mode
Select All TargetsAltWSelect all target entities in the map
Select All TargeteesCtrlWSelect all entities in the map targeting the selected entities
Select Entity ChainShiftWSelect all the entities targeted by or targeted from this entity
Toggle Work PlaneCtrl + ShiftWToggles the work plane on and off
Toggle ClipperXToggle clipper mode
Toggle CrosshairsShiftXToggle crosshairs
X-Axis RotateCtrl + ShiftXRotate selected primitives along the X-axis
RedoCtrlYRedo the previously undone action
Y-Axis RotateCtrl + ShiftYRotate selected primitives along the Y-axis
UndoCtrlZUndo the last action
Z-Axis RotateCtrl + ShiftZRotate selected primitives along the Z-axis
Grid Size Decrease[Grid size decrease
Decrease View DistanceCtrl[Decrease the camera view distance
Previous AI GroupShift[Cycle through the AIGroupMgr entities in reverse order. If none is currently selected, the first one found will be displayed.
Cubic Clipping ModeCtrl\Toggle Cubic Clipping Mode
Grid Size Increase]Grid size increase
Increase View DistanceCtrl]Increase the camera view distance
Next AI GroupShift]Cycle through the AIGroupMgr entities. If none is currently selected, the first one found will be displayed.
World/Local space toggle`Toggles the selection manipulator between world and model space coordiantes
DeleteBackspaceDelete the currently selected primitives
XY Zoom InDeleteZoom in on the XY view
Nudge Selection DownAltDownNudge selection down
Texture Scale DownCtrlDownTexture scale down
Texture Shift downShiftDownTexture shift down
Camera View CenterEndChanged the camera view to the center vertically
Set Ruler EndCtrlEndSet the end point of the ruler to the first selected object
Clip SelectedEnterClip selected
Flip Clip OrientationCtrlEnterFlip clip orientation
Split SelectionShiftEnterSplit selection
Toggle Full ScreenAlt + ShiftEnterToggle Full Screen
Deselect AllEscDeselect the currently selected primitives
Launch slow combo map from camera positionF10Launch slowComboMap from camera position
Launch slow map from camera positionCtrlF10Launch slowmap from camera position
Slow combo mapF11Launch slowComboMap
Slow mapCtrlF11Launch slowmap
Show ManipulatorCtrlF12Toggle the model manipulator on and off
Toggle Manipulator StateShiftF12Toggle the model manipulator's state from translate to rotate to scale
Cycle BookmarksF2Cycle through the saved camera bookmarks
Toggle BookmarkCtrlF2Toggle a camera bookmark
Delete BookmarksCtrl + ShiftF2Clear all saved camera bookmarks
Focus XY WindowHomeSets the view focus in the XY Window onto the selected object(s)
Select Primary ReferenceAltHomeSelect primary reference
Focus Camera WindowCtrlHomeSets the view focus in the Camera Window onto the selected object(s)
Zero OrientationShiftHomeResets the orientation of the selected object to the identity matrix
Reset ScaleCtrl + AltHomeResets the selection's scale to 1 on each axix.
XY Zoom OutInsertZoom out on the XY view
PasteShiftInsertPaste the clipboard contents into the map
Nudge Selection LeftAltLeftNudge selection left
Texture Scale LeftCtrlLeftTexture scale left
Texture Shift LeftShiftLeftTexture shift left
Move Selection UpNum +Move selection up
Selection Texture Inc.ShiftNum +Selection texture increase
Move Selection DownNum -Move selection down
Selection Texture Dec.ShiftNum -Selection texture decrease
Lock Spotlight to CameraNum 0Locks the selected spot light to the camera's position and view.
Camera to SpotlightCtrlNum 0Moves the camera to the selected spot light's position and view.
Open ReferenceAltPage DownOpen reference
Previous EntityCtrlPage DownSelects the previously selected entity in the history
Texture Rotate CWShiftPage DownTexture rotate clockwise
Scale DownCtrl + AltPage DownScale the selection down by the preset percent.
Close ReferenceAltPage UpClose reference
Next EntityCtrlPage UpSelects the next selected entity in the history
Texture Rotate CCWShiftPage UpTexture rotate counter clockwise
Scale UpCtrl + AltPage UpScale the selection up by the preset percent.
Nudge Selection RightAltRightNudge selection right
Texture Scale RightCtrlRightTexture scale right
Texture Shift RightShiftRightTexture shift right
Clone SelectionSpaceClone ( duplicate ) the current selection
Toggle Manipulator StateCtrlSpaceToggle the model manipulator's state from translate to rotate to scale
Snap ManipulatorShiftSpaceSnap the manipulator to the current selection (spawnPosition or center of selected primitives)
Cycle EntityTabCycle through the selected entities in the Entity Inspector
Next ViewCtrlTabSwitch to the next 2d view
Back Cycle EntityShiftTabCycle backwards through the selected entities in the Entity Inspector
Nudge Selection UpAltUpNudge selection up
Texture Scale UpCtrlUpTexture scale up
Texture Shift UpShiftUpTexture shift up

World Editor Camera View​

CommandModifierKeyDescription
Decrease View DistanceCtrl[Decrease the camera view distance
Cubic Clipping ModeCtrl\Toggle Cubic Clipping Mode
Increase View DistanceCtrl]Increase the camera view distance
World/Local space toggle`Toggles the selection manipulator between world and model space coordiantes
Launch slow combo map from camera positionF10Launch slowComboMap from camera position
Slow combo mapF11Launch slowComboMap
Toggles slow map render mode on/offF3Toggles slow map render mode on/off
Toggle SlowComboMap ModeAltF3Toggle slowComboMap mode on and off
Toggle RadPreview ModeShiftF3Toggle radpreview mode on and off
Rebuild RadPreview GeometryCtrl + ShiftF3Rebuild radpreview geometry
Toggle Realtime RebuildF4Toggle realtime render rebuild on and off
Toggle Render Entity OutlinesF5Toggle render entity outlines on and off
Toggle Material AnimationF6Toggle material animation on and off
Rebuild Render DataF7Rebuild the current render data
Toggle Render SelectionF8Toggle showing render selection on and off

Decl Graph Editor​

CommandModifierKeyDescription
Open DeclCtrl0Open decl
Zoom To SelectionCtrlGFit the graph view to the current selection
Color LinksCtrlLColor links
Highlight Incoming LinksCtrlQHighlight incoming links
Refresh FormattingCtrlRRefresh graph formatting
Save DeclCtrlSSave decl
Save AllCtrl + ShiftSSave all modified decls
Highlight Outgoing LinksCtrlWHighlight outgoing links