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Automap basics

There are 3 types of "reveal states":

StateDescription
Undiscoveredthe geo is covered by a fog of war effect
Discoveredthe bigger radius around the player touches the geo, revealing it as gray
Traversedthe smaller radius around the player touches the geo, painting it green

geo-radius

Objective markers​

The current objective marker appears on the Automap.

objective

Items​

Collectables​

StateDescription
DiscoveredShows as ?
Traversed (picked up)Turns green -> Shows the specific collectable icon

collectables-1

Non-collectable progression items​

StateDescription
DiscoveredShows specific icon.
Traversed (picked up/interacted with)Turns green

collectables-2

Crucible​

StateDescription
DiscoveredShows specific icon.
Traversed (picked up/interacted with)Turns green

collectables-3

Extra lives​

StateDescription
DiscoveredShows specific icon (with a unique shade of green).
Traversed (picked up/interacted with)Turns green (normal green)

extra-lives

Automap station​

StateDescription
DiscoveredShows specific icon.
Traversed (picked up/interacted with)Turns green -> Interacting with the station instantly reveals all geos as "discovered"

automap-station

UI​

The Items Found panel shows all items in the Sector as ?. When the player picks up/interacts with a Collectable/Non-Collectable Progression Item, it shows the specific item's icon and highlights the background.

items-found

note

Players can press a button to hide/show the Legend

items-found

Fast travel​

When the player completes a level, a notification appears on their HUD, alerting them that they unlocked Fast Travel.

fast-travel-1

note

On the Automap, the player can select a Fast Travel point and instantly travel there.

fast-travel-2

Automap Groups​

Some levels are so large, we cut them up into multiple areas ("Automap Groups").When the player crosses from area to another with a different Automap Group, the Automap automatically switches to the new Automap Group.

automap-groups