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Sound Occlusion & Ambiance

Here is a quick list of keybinds and best practices for creating sound area entities, or modifying pre-existing ones. Scroll to the bottom for quick hotkeys.

Quick Tips​

  • Before starting clip make sure the grid size is reasonable so you’re not constantly zooming in/out.
  • Turn off all unnecessary map layers (generally leave geo/lights/soundref on).
  • Work in the soundref map.
  • Change world camera to lit mode (F3).
  • Save after each room completed.
  • Name the areas so they’re easy to find later (generic names. hallway_01/02).
  • When working in tight areas hide extra brushes, use H to make it easier to see. Shift+H reveals all hidden brushes.

Procedure​


tip

It can be helpful to keep your speakers and sound area brushes inside a separate refmap just for sound. For more information on refmaps, see: Add A Reference Map.

  1. Open your map in World Editor.
  2. Begin drawing brushes to fill the areas where you would like to add ambient sound.
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This procedure assumes knowledge of creating and editing brushes. For more information, see: Brush Geometry & Block Out

  1. Trim selected brushes by using Ctrl+Right-click to select two points on the grid then press Enter to cut.
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Cuts are always made in a clockwise direction.

  1. Segment a brush by pressing Shift + Enter with two points on a brush selected. Doing this will create two separate brushes along the line you’ve created.

Selecting brush, cutting it, then segmenting it

  1. Use Ctrl+Middle-click to move the player camera, and Ctrl+Tab to change view orientation.
  1. Changing the grid size makes creating large rooms, as well as finer detail cuts much easier to manage.
  1. Use Shift+Left-click to group several brushes into a soundareaentity

Hotkeys​


KeystrokeAction
Shift+Left-clickselect a brush or entity
Escdeselect all brushes/entities
Ctrl+Right-clickset a point on the grid for a brush cut, you need to set two points to cut
Ctrl+Tabchanges world editor view orientation (top down, front, side)
Ctrl+Hometeleports you and sets your view to the brush/entity selected
F3change between lit/unlit mode (world cam)
Hhides selected brushes/entities
Shift+Hmakes all hidden brushes/entities visible again (don't ctrl + Z!)
Ctrl+Zundo
Ctrl+Middle-clickteleports world camera to position clicked on the map with the Middle-click
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For the Ctrl+Right-click keystroke:

  • press Enter to accept brush cut (clockwise)
  • press Shift+Enter to accept both brushes and cut
  • press Ctrl+Enter to swap which brush cut is selected
warning

For the Ctrl+Z (undo) keystroke: There is no history, so be careful using this. There is no redo option.