Triggering Sound Effects
Quick guide to triggering speakers with a trigger volume.
Procedure
- Open a map with a trigger and a speaker in World Editor.
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For more information about adding speakers to a map, see: Placing Sound Effects in a Map
- Find and select the volume in the map that triggers the gameplay event you’d like to add sound to.
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For more information about triggers and targets, see: Triggers & Targets
- With the trigger volume selected, open Entity Inspector.
- Add a Target to the trigger volume and reference the speaker you’d like to be triggered by the volume.
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If you are editing a DOOM Eternal map, or have entities separated into ref maps in your own map, you’ll need to filter by All Refmaps to be able to find the speaker in its soundref map.