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Material Remapping

Material remapping is the process of applying materials to a model or asset in the engine that differs from what is assigned or applied on export.

Procedure​


  1. Open the model that you’d like to change materials on in Entity Inspector.
    • select the model in World Editor and then open Entity Inspector
    • find the model in Asset Browser and use the Right-click context menu to select Edit
  2. In Entity Inspector, find Render Model Info → Material Remap
    Mat remap step 2
  3. Add a new remap by selecting the + button.
    Mat remap step 3
info

This will open new material remap options

  • FROM – This is the material that is already applied on export you wish to replace
  • TO – This is the new material you wish to swap to.