Light Rig - Animated Model
A light rig is attached to a model to provide permanent lighting to monsters, weapons, or other models that require a minimum light level at all times.
Procedure
- In the Animated Model Editor, open the Lights pane by going to: View → Toggle Lighting Setup.
- Click the folder button and open the default light rig decl.
- Copy the decl (click the copy button at right) and provide a descriptive name.
- Use the :heavy_plus_sign: button to add a new light to the Lights list.
- Select the appropriate default riglight decl.
info
Light decls can be shared between light rigs. It's important to remember that any changes made to a light decl will propagate to all light rigs that contain the light decl. This can be helpful when creating multiple light maps for a certain class of monsters; for example, all light rigs for zombie-type monsters might share the same light decls.
warning
Avoid making edits to the default point light decl by creating a copy and renaming it for your use. Then select the original default light from the list and delete it.
- Select a light decl from the list and alter the properties as needed.
- Continue to add and edit light decls until the light rig is complete. Save when finished.