Skip to main content

Mods: Update 1.1.0

· 9 min read

The latest update for DOOM Eternal (PC Mod Preview) brings major content updates, new and updated features, bug fixes, and more.

This is a large content update that includes new asset packs for both PvP and DLC (content only), as well as improvements to idStudio and the DOOM Eternal Launcher which focus on performance, resource efficiency, and stability. Read on for more details.

DOOM Eternal (PC Mod Preview) (v 1.1.0)​

Content Updates​


Two new tutorial asset packs are available for download. These asset packs are:

  • Graveyard - Combat Arena Example: An arena map that highlights all aspects of a fully featured map.
  • Maps 101: A set of example maps that demonstrate various aspects of level design.

Specifically, the Maps 101 maps demonstrate:

  • Level design scale standards
  • Scale standards for dashing and ledge grabbing
  • Simple AI pathing
  • Simple clip testing
  • Simple door example
  • Simple elevator example
  • Flight Nav test
  • Logic Mover test
  • Pressure Plate test
  • Simple Wall Climb example
  • Simple trigger test
  • Checkpoint test

Additionally, we have published several PvP asset packs as well as the remainder of the main game's assets including DLC1 and DLC2 content wads under the "Asset Packs" page.

info

The "content wads" above refer to everything but the .map/.refmap files. Modders are able to use all of the content from the DLC maps, but cannot build and play DLC content wads at this time.

Features/Updates​


Mod Packer 2.0​

We've rebuilt the Mod Packer using feedback from the community to make it more intuitive to use. Now you'll be able to toggle showing binary versus binary+raw assets. You can choose to show only modified files. You can regenerate all modified assets to clean your asset tree of unmodified files and you can select filters for various common asset types. We'll continue to take feedback on this tool to make it easier and more intuitive to use. Overall, this should help Modders understand what needs to go into a mod as well as reducing overall mod sizes.

Mod Testing Options​

You can now choose to keep idStudio open when testing your mod so that you don't need to incur the startup time each time you want to test your mod.

info

Please note that it requires a great deal of resources to run both the game and idStudio at the same time, so plan accordingly.

Modded Audio​

  • Release of new wav to wem converter.
  • Added better error handling and reporting.
  • Support for 32-bit wavs with downconverting to 16-bit.
  • Sound files are now saved to sub-folders.
  • Added support for custom music tracks.

Bug Fixes​


Animated Model Editor​

  • Fixed a crash when spawning entity at tag events.

Audio​

  • Fixed some crashes when building soundbanks.

AutoMaps​

  • Fixed issues building automaps.

Decl Editor​

  • Fixed an issue where similarly named decls would cause each other to need to be reloaded.

idStudio​

  • Disabled experimental autosave system.
  • Fixed a couple of shutdown crashes.
  • Fixed issues where window could end up off screen.
  • Excluded directory notifications for generated directory.
  • Fixed a crash in saving entityDefs.
  • Fixed change mod list to sort by creation date.
  • Fixed a crash with flight volume generation.

FBX Support​

  • Errors are now displayed when attempting to import or export assets outside of the active mod directory.
  • Selecting edit on an FBX file now opens the Static Model Editor, similar to LWO assets.

Modded Strings​

  • Fixed an issue with some strings not getting replaced.
  • Fixed an issue where reloadLanguages command would not reload all modded strings.

World Editor​

  • Added a fix for ambient probe building before map build.

DOOM Eternal Launcher (v 7.6.1)​

This is a very large content update for the DOOM Eternal Launcher, with many bug fixes, stabilization updates, and improvements to uploads and downloads.

Features/Updates​


Downloads​

Downloads in the DOOM Eternal Launcher have been completely overhauled to bring a better experience to all users. This version of the DOOM Eternal Launcher adds a "Downloads" section on the File sync application menu (found in the application header). This dropdown shows a high-level overview of the current active download as well as an overall count of the number of downloads in the queue.

Additionally, this version adds a "Download Queue pop-up dialog" that allows users to:

  • Visualize their download queue as well as completed downloads during the current session.
  • Reorder queue priority (for non-active downloads).
  • Remove downloads from the queue.
  • Cancel the active download.

The UI for reporting download progress has also been slightly updated in an effort to give more detailed feedback during longer downloads:

  • Added download progress indicators to mod preview cards and mod preview list items.
  • Updated all download buttons to provide a numeric value for the percentage done on a download (instead of just a progress bar).

Uploads​

Uploads in the DOOM Eternal Launcher have also been completely reworked to provide a better experience and promote stability during the lifecycle of a mod upload. This version of the DOOM Eternal Launcher adds a "Uploads" section on the File sync application menu (found in the application header). This dropdown shows a high-level overview of the current active upload as well as an overall count of the number of uploads in the queue.

Additionally, this version adds an "Upload Queue pop-up dialog" that allows users to:

  • Reorder queue priority (for non-active uploads).
  • Remove uploads from the queue.

The UI for reporting upload progress has been updated to give users as close to real-time feedback as possible:

  • Updated all upload buttons to provide a numeric value for the percentage done on an upload (instead of just a progress bar).
  • Adjusted timings of progress reports to the UI thread so that the progress is more accurately reported in real time.

Notifications​

Notifications in the DOOM Eternal Launcher have been completely reworked. This was done with the goal of providing more accurate/valuable feedback, a condensed message structure that is space-efficient on screen, and more extensibility for future notifications. New notifications for error reporting were added as well, including such errors as:

  • Image upload failures.
  • Mod and release upload failures.
  • Content publish/unpublish failures.

Authentication​

This version of the DOOM Eternal Launcher now offers a "Remember me" option when signing in to a Bethesda.net account. By selecting this option users can have the DOOM Eternal Launcher remember and restore their user session after closing the application down.

Mod detail pages in both the Browse and Library tabs now have a button that allows users to either:

  • Open the mod's Bethesda.net web portal page.
  • Copy a link to the Bethesda.net web portal page to their clipboard.

UI/UX Improvements​


Installed Version Display​

The DOOM Eternal Launcher now shows which version of a mod is installed via a mini "Installed" tag next to the appropriate version name. Additionally, on screens where versions are not readily displayed, the Launcher will display the version name that is installed on disk.

"Creation Details" Page​

The details page for a creation (mod that you have authored) has been updated to better reflect the context of "creating mods" as well as to improve UX and enhance common workflows for creations.

These updates primarily include:

  • The Publish button is now the primary button on the screen (large button on the detail's action bar).
  • The Download button and its functionality have been moved to the "Releases" tab so that mod authors can easily download any previous version of their mod.

"New Mod" Page​

The "New Mod" page has been updated slightly to include:

  • Multi-screenshot uploads (users can now select more than one screenshot at a time to upload).
  • The updated "New Release" panel that includes new features (listed below).
  • An interactive tutorial for the "New Mod" page. This can be accessed by clicking the ? button in the application header.

"New Release" Page​

The "New Release" screen/panel has been updated to have a better/more consumable layout and provide the user with better error reporting while filling out the "New Release" form.

Error reporting on this page has also been improved:

  • Users are now warned of potential release naming collisions.
  • Input controls now prevent the user from adding any characters over the character limit for each form entry.
  • Added an interactive tutorial for the "New Release" page. This can be accessed by clicking the ? button in the application header.

Bug Fixes​


  • Fixed issues where the download progress percentage would bounce up and down in numeric value.
  • Fixed numerous spelling mistakes in the English versions of the Launcher.
  • Fixed an issue that was causing image uploads to fail when the image was not on the same drive as Launcher.
  • Fixed an issue that was causing image uploads to fail when the image's filepath had a space in it.
  • Fixed race conditions that were happening during mod creation where some images would randomly fail to upload before the finalize API call was made.
  • Fixed an issue where navigating away from and then back to the Library page would randomly re-order mods on the page.
  • Fixed an issue where a JavaScript error window would popup if the Launcher was closed during an active download or upload.
  • Fixed an issue where selecting files or folders from the UI was not actually selecting valid file locations from disk.
  • Fixed the alignment of "Play DOOM Eternal" on the home page.
  • Fixed an issue where newly created mods could not be published.
  • Fixed an issue where newly created mods could not be opened in sandbox.
  • Fixed an issue where special characters in a mod's name or version name were not rendering correctly onscreen.
  • Updated all localizations.

Documentation​

New​


Updates​


  • Converted the Common Entity Types from a table to a Terminology-type page for easier navigation.
  • Fixed typos on various pages and adjusted formatting.