Mods: Hotfix 1.1.2
This hotfix version fixes further issues with the new Mod Packer 2.0.
idStudio: Hotfix 1.1.2
Bug Fixes
Mod Packer 2.0
- Fixed a crash related to the asset regeneration thread.
- Fixed a crash related to regenerating havok assets.
- Fix packaging and application of
packagemapspecoverlays.
idStudio
- Fixed a bug where idStudio would overwrite some mod metadata.
Updates
Mod Packer 2.0
Packaging mods with maps resulted in a lot of unmodified files being outputted to the mod's directory. The Mod Packer now tracks and removes these files after the packaging process is done. This adds about a minute to processing time but keeps the directory from being overly polluted.
Known Issues (idStudio: Hotfix 1.1.2)
Asset Import Crash
Crash may occur when importing a material asset over the original. The crash occurs when the user pastes an edited copy of the TGA into the mod directory, opting to replace the duplicate. This may result in a crash or a force-close. Likely affects all asset types.
Workaround
Close idStudio (or at least close any editors/viewports that are referencing assets) before importing.
Deleting unnecessary decls from the generated folder can improve file tree performance, as this particular slowdown is caused by the sheer number of decl files present in larger mods.
For a full list of known issues for DOOM Eternal (PC Mod Preview), please see: Known Issues