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Mods: Update 1.3.0

· 3 min read

Update 4 for DOOM Eternal (PC Mods)

This update comes with a significant content update.

DOOM Eternal Launcher (v 7.12.4)​

Updates​


  • Updated the launcher's "packaged idStudio files" whitelist to reflect the latest valid set of mod files (extensions/files/directories).

Bug Fixes​


  • Fixed an issue where the Asset Pack list was not pulling all available/published asset packs. Now this page will load all asset packs that are publically available.

Sandbox : Update 1.3.0​

Updates​


  • Added initialLayers to idDeclMapInfo so active layers can be specified when launching modded maps from the Extras menu.
  • Added a dialog to notify if a map load fails.

Bug Fixes​


  • Fixed a bug where modded milestones with a max tracked stat of 0 would never be awarded.
  • Fixed a crash caused by a missing map. Now just return to Main menu.
  • Fixed an issue where using the arrow keys or controller on the Extras menu would select the wrong index.

idStudio : Update 1.3.0​

Updates​


This update consists of several major changes to the file system and the game content we distribute for idStudio. The file container system was revamped to

  • Reduce initial install size for idStudio from 100GB to 66GB
  • Reduce total install size (with optional asset packs) for idStudio from 650GB to 450GB
  • Reduce overall redundancy of resources among map wads
  • Chunk wad7 at a preset size for better download management (5GB chunk target)
  • Allow for easier content patching on block based transfer systems
  • Fix resource dependency issues present in V1 wads
  • Introduce a content database to track both local and remote content
  • Allow for the remaining warehouse items to be shipped as their own wads outside of maps
  • Improve idStudio startup times by 20%
important

In order to use V2 map based wads you will need to download the V2 Base Map Resources asset pack first. Without this pack you will run into dependency issues when trying to load resources in idStudio.

Bug Fixes​


Animated Model Editor​

  • Fix an error while loading FX.

Asset Browser​

  • Fixed showing sound events in the browser.

General​

  • Fixed a bug with some broken contexts on open/save dialogs.
  • Fixed rebuild of brush after point move completion.

Logic Designer​

  • Fix recent file menu not loading in some cases.

Mod Importer​

  • Fixed sound fx importing.

Mod Packer​

  • Fix selected file count not refreshing with the file list.

Scene Director​

  • Fixed font rendering for FX tracks.
  • Fixed a crash when dragging between scene directory windows.

World Editor​

  • Fix map saving when an area light is present.
  • Ensure that brush merging keeps the list of groups from the brushes being merged.