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Mods: Hotfix 1.1.1

· 2 min read

This is a hotfix version for DOOM Eternal (PC Mod Preview). This version should fix issues that were encountered during mod packaging and decl filtering, and remediates the issues that arose in Update 1. There are still a few known issues in idStudio which are detailed below.

Known issues (idStudio: Hotfix 1.1.1)​

Asset Import Crash​


A crash may occur when importing a material asset over the original. The crash occurs when the user pastes an edited copy of the TGA into the mod directory, opting to replace the duplicate. This may result in a crash or a force-close. Likely affects all asset types.

Workaround​

Close idStudio (or at least close any editors/viewports that are referencing assets) before importing.

Mod Packer Processing​


The Mod Packer may take an extra minute to process the filter list after packaging a mod. When this occurs, it appears that the Mod Packer is processing through a larger list of the generated directory than before the map was packaged. This causes the Mod Packer to appear unresponsive, but it is still working and processing behind the scenes.

Workaround​

This occurs if the decl filter is toggled on when refreshing. If decls are not needed, toggle that type off before refreshing.

tip

Deleting unnecessary decls from the generated folder can improve file tree performance, as this particular slowdown is caused by the sheer number of decl files present in larger mods.

important

For a full list of known issues for DOOM Eternal (PC Mod Preview), please see: Known Issues